PENGEMBANGAN GAME EDUKASI “PUTRA DHAMMA” SEBAGAI MEDIA PENDUKUNG PEMBELAJARAN PENDIDIKAN AGAMA BUDDHA
DOI:
https://doi.org/10.58762/jupen.v11i1.8Kata Kunci:
Media Pembelajaran Agama Buddha, Media, Game Buddhis, Pendidikan Agama Buddha, Sekolah Menengah Pertama, Game Edukasi Buddhis, Guru Agama BuddhaAbstrak
Penelitian ini dilatarbelakangi masih minimnya media pembelajaran yang digunakan dalam pendidikan agama Buddha dan budi pekerti dalam bidang informasi dan teknologi di SMP Negeri 1 Getasan, serta belum dikembangkannya media pembelajaran yang berbentuk game edukasi ”PUTRA DHAMMA” pada mata pelajaran pendidikan agama Buddha. Penelitian ini bertujuan untuk mengembangkan game edukasi ”Putra Dhamma” dan mengetahui kelayakan serta tanggapan siswa terhadap pengembangan game edukasi “Putra Dhamma” sebagai media pendukung pembelajaran Pendidikan Agama Buddha untuk siswa kelas VII SMP Negeri 1 Getasan.
Penelitian ini merupakan penelitian pengembangan atau Research and Development (R&D) dengan menggunakan model PPE (Planning, Production, Evaluation). Tahapan dalam pengembangan game edukasi “PUTRA DHAMMA” ini meliputi tiga tahap yaitu: (1) planning atau tahap perancangan; (2) production atau tahap produksi; dan (3) evaluation atau tahap evaluasi. Pada tahap evaluation dilakukan validasi terhadap game edukasi “PUTRA DHAMMA” oleh ahli media dan ahli materi, serta guru pendidikan agama Buddha. Game edukasi “PUTRA DHAMMA” diujicobakan kepada siswa kelas VII dan VIII SMP Negeri 1 Getasan yang berjumlah 20 siswa. Teknik pengumpulan data dalam penelitian ini melalui wawancara, observasi, dan angket. Data yang diperoleh dari angket kemudian dianalisis secara deskriptif kualitatif dan kuantitatif.
Hasil penelitian menunjukkan bahwa tingkat kelayakan Game edukasi “PUTRA DHAMMA” sebagai media pendukung pembelajaran berdasarkan kelayakan adalah sebagai berikut: (a) penilaian kelayakan ahli media mendapatkan rata-rata skor 4,50 dengan persentase kelayakan 89% dalam kategori sangat layak; (b) penilaian kelayakan ahli materi memperoleh rata-rata skor 3,79 dengan persentase kelayakan 76% dalam kategori layak; (c) penilaian kelayakan oleh praktisi memperoleh rata-rata skor 4,62 dengan persentase kelayakan 93% dalam kategori sangat layak. Hasil penilaian dari siswa pada game edukasi “PUTRA DHAMMA” dikatakan sangat layak dengan rata-rata skor 4,56 dengan persentase kelayakan 91%. Dengan demikian game edukasi “PUTRA DHAMMA” ini sangat layak untuk digunakan sebagai media pendukung pembelajaran pendidikan agama Buddha kelas VII di SMP Negeri 1 Getasan.
Referensi
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